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NBA 2K27 · S1

Kings

CPU · 15th in the West

1–22streak L11

Matchups this season 0–1 SAC 49–74

Pelicans

@Magic_XXIII · 9th in the West

9–17streak L3

Record

4.3%
Win %
34.6%better
1–11
Homebox score
4–9better
0–11
Awaybox score
5–8better
0–4
Close games5 pts or fewer
4–1better
0–10
Conferenceown conference
4–8better
0–10
Last 10
3–7better

Per game

56.6
Points scored / game
62.8better
79.8
Points allowed / game
68.5better
-23.2
Differential / game
-5.7better
26.5
Rebounds
29.5better
9.2
Assists
10.7better
3.3
Steals
4.0better
1.2
Blocks
2.9better
10.7
Turnovers
7.5better
43.9%
Field goals
49.9%better
34.5%
Three-pointers
37.6%better
58.7%better
Free throws
58.7%

Advanced metrics 7-min quarters

96.1
ORtgpoints / 100 possessions
110.4better
135.5
DRtgallowed / 100 possessions
120.4better
-39.4
Net
-9.9better
51.1%
eFG%
56.0%better
51.6%
TS%
56.3%better
16.3%
Turnover %
11.9%better
21.5%
Off. rebound %
23.7%better
58.9
Possessions / gamepace, no winner
56.9

Playing style

10 style indicators

Shot choices, scoring sources and pace. A higher percentile describes a tendency, not a better team.

Kings

10/10 axes with enough data

Shooters

Observed tendencies
Dominant: Three-point attempt rate
41.7% P8823/23 games; rank 4 of 30 teams

Pelicans

10/10 axes with enough data

Offensive rebounding

Observed tendencies
Dominant: Offensive rebounding rate
23.7% P8526/26 games; rank 5 of 30 teams
Three-point attempt rate
41.7%P88
23/23 games30 teams
32.5%P45
26/26 games30 teams
Three-point scoring
40.6%P85
23/23 games30 teams
31.6%P58
26/26 games30 teams
Points in the paint
43.6%P25
23/23 games30 teams
42.6%P22
26/26 games30 teams
Fast break points
13.9%P28
23/23 games30 teams
14.5%P32
26/26 games30 teams
Second chance points
11.8%P95
23/23 games30 teams
7.2%P58
26/26 games30 teams
Bench points
27.0%P8
23/23 games30 teams
36.6%P62
26/26 games30 teams
Points off turnovers
9.4%P12
18/23 games30 teams
9.7%P15
13/26 games30 teams
Offensive rebounding rate
21.5%P62
23/23 games30 teams
23.7%P85
26/26 games30 teams
Possessions per game
58.9P45
23/23 games30 teams
56.9P8
26/26 games30 teams
Assists per field goal
0.39P12
23/23 games30 teams
0.40P15
26/26 games30 teams

Closest profiles

Compared across 30 complete profiles.

Closest profiles

Compared across 30 complete profiles.

Coverage and method

Kings: 23 regular-season games with a final score, excluding simulations.

Pelicans: 26 regular-season games with a final score, excluding simulations.

Each axis uses its own complete box-score sample. Percentiles start at 5 games per team and require at least two eligible teams in the same league and season.

P75 means a value above roughly three quarters of eligible team values. Ties share the midpoint percentile. Identical values all receive P50. This describes style, not performance.

Three-point attempt rate measures shot choices: three-point attempts divided by all field-goal attempts. Scoring share measures points produced; it also reflects shooting success.

Scoring shares divide recorded points of each type by total points in the same games; three-pointers count for three points. These shares overlap and do not add up to 100%. Assists per field goal uses total assists divided by made field goals in the same games.

Offensive rebounding rate measures the share of available offensive rebounds recovered. It is distinct from points scored on second chances and does not establish a deliberate rebounding tactic.

Pace is estimated possessions per game from complete paired box scores. It does not assume game duration or exclude unrecorded overtime.

Closest profiles use 8 equally weighted standardized dimensions among complete 10-indicator profiles. Three-point attempt rate replaces three-point scoring share; offensive rebounding rate replaces second-chance points. Constant dimensions do not distinguish profiles; exact ties are retained. Proximity does not mean identical tactics.

1 line in favour of the Kings, across all categories23 lines in favour of the Pelicans, across all categories

Highlighted: the better value of each line (fewer points allowed and turnovers is better). A tie highlights nothing. Samples: 23 and 26 box scores.