Recorded changes
Text is shown as it was recorded, including Markdown formatting. Imported rules are compared within that import.
UpdatedHouse Gameplay Rules
- **No intentional-foul or timeout abuse to stop the clock** beyond what a real team does late in a close game.
- **No exploit farming, period** — freeze glitches, unblockable animations, camera tricks, anything the game cannot answer. If it would never work against a real NBA defense, it does not belong here.
Removed- **Transition & Fastbreak** — Only PF/C mentioned in #rules are allowed to push the fast break after grabbing a defensive rebound. You must not run with the ball up the court with your big after a rebound. Slow it down! Pass to your PG or a good ball handler to initiate the offense.
Added- **Transition & Fastbreak** — Power Forwards or Centers who don't have PG/SG/SF mentioned on their player card are allowed not to push the fast break after grabbing a defensive rebound. You must can not run with the ball up the court with your big after a rebound. Slow it down! Pass to your PG or a good ball handler to initiate the offense. ** Exceptions are made for bigmen on fastbreak list. You can find the fastbreak list on discord under #rules. **
Run your team's identity — pace-and-space, grind-it-out, run-and-gun — all of it is welcome, run like the real thing. Sixty possessions of the one action a defense cannot stop is not a scheme, and it is the thing this section exists to prevent.









